What is STREAM?

S: Science  T: Technology  R: Readin’ and wRitin’  E: Engineering  A: Arts and design     M: Math

STREAM is a problem-solving, team-skills teaching, strength-based learning class. If there is only one thing students get out of the class, it is an understanding of the utility of the design cycle. We refer to the design cycle at least once a week.

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STREAM is a class where students are encouraged to take a stab at ideas. If a solution doesn’t work out, they try something different. If the solution works, they tweak what could be done better, and test again. In STREAM, tests aren’t given by the teacher, tests are designed (with guidance from the teacher) and carried out by the student. How else can we hope to teach the design cycle if we rush on to the next project before students implement what they have learned?

STREAM 1 SEM 1 TABLe fail

First attempt at one team’s paper table is tested to failure. All teams watch and take notes.

Paper Table, third time through the design cycle.

Paper Table, third time through the design cycle.

If there is a second thing a student pulls from STREAM, it is that everyone has something to bring to the table. Within each team of kids, students choose roles that suit their interests, strengths, and abilities (a separate post about team roles, later). I love the acronym STREAM, because in this class, students find their flow.

Projects this year have been:

GPS:    Map the school grounds. Create a human compass rose on the playing fields. Create a geo-cache treasure hunt for another team. Provide local data to our State Center for Geographic Information.

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The essential question behind our GPS unit

            Alternator: Given magnets and copper wire, design a working alternator.

Windmills: Given a generator, make a windmill that will power a light bulb.

Logo: Create a professional-looking logo for the STREAM class.

Paper Table: PBS Design Squad idea (see their website for this awesome project).  Given 8 sheets of paper, one roll of tape, and a manila folder, students must build a table to hold a heavy book.

Journaling: Every student must keep a journal. Students write for the first five minutes of each block. They reflect on and critique past work. They envision and plan future work. In lieu of vocab quizzes, they use and underline proper terms associated with the project concepts.

A third take-away? Resourcefulness. Fourth? Innovation and agency. Students learn that they are adaptable problem-solvers. Sometimes I surreptitiously place essential materials around the room, and they are only available to teams that spot them and ask. Other times, students have to go dumpster diving. I provide very few clues and almost no direct answers. Kids are welcome to ask other teachers, check the internet, as local experts, and even other teams.

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Students use GPS devices to map school grounds.

Facts and step-by-step instructions are only a skillful internet search away. In the best light, this information is no more than potential energy, and students need to be given the skills to unlock it. STREAM is intended to build the habits and self-perceptions that allow students to be agentive with this knowledge—to be doers.

STREAM is a kinetic class in which energy, in the form of gathered information, flows.

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